window.shootPeople=window.shootPeople||{};
shootPeople.B1=function(){
	var s = this;
	annie.Sprite.call(s);
	/*_a2x_need_start*//*_a2x_need_end*/
	annie.initRes(s,"shootPeople","B1");
    s.addEventListener(annie.Event.ADD_TO_STAGE,function(e){
        s.x = -(s.stage.viewRect.width - s.width)/2;
        s.width = s.stage.viewRect.width;
        s.removeAllEventListener()
    })
};
A2xExtend(shootPeople.B1,annie.Sprite);
